Introduction: From Static to Smart
In real products, buttons get hovered, dropdowns expand, toggles switch. But traditional static mockups don’t show these dynamic behaviors—until now. With Interactive Components in Figma, you can bring your UI to life without duplicating screens or layers.
In this guide, you’ll learn how to set up interactive components to show hover, focus, pressed, toggled, and other states—all from a single component. Let’s make your design files not just pretty, but powerful.

1. What Are Interactive Components?
Interactive Components are components that contain built-in prototyping behavior between their own variants.
Instead of linking between entire frames, you can define:
- A hover state inside a button component
- A toggle switch with on/off states
- A dropdown with open/closed behavior
- A tab set that shows selection
🎯 The result: faster prototypes, fewer screens, and realistic demos.
2. How It Works: Variant + Prototype = Magic
The structure is simple:
- Create a component with multiple variants
- Go to Prototype mode
- Draw a connection between one variant and another
- Choose an interaction trigger (e.g.
While Hovering,On Click) - Choose an animation (e.g.
Smart Animate,Instant)
That’s it. Your component is now interactive.
📦 All interactions live within the component—no external frames needed.
3. Common Use Cases
Here are the most valuable patterns to start with:
| Component | Variants | Trigger |
|---|---|---|
| Button | Default / Hover / Pressed | While Hovering, On Click |
| Toggle Switch | On / Off | On Click |
| Dropdown | Closed / Open | On Click |
| Tabs | Tab A / Tab B / Tab C | On Click |
| Checkbox | Checked / Unchecked / Disabled | On Click |
| Accordion | Collapsed / Expanded | On Click |
💡 You can even nest interactive components inside other components!
4. How to Build One: Step-by-Step Example
Let’s make a button with a hover and pressed state:
- Create 3 variants inside a component set:
Button / DefaultButton / HoverButton / Pressed
- Add color/style differences to each state
- Go to Prototype mode:
- Connect
Default→HoverwithWhile Hovering - Connect
Hover→PressedwithOn Click - Connect
Pressed→DefaultwithAfter Delay 100ms
- Connect
- Drop the main
Buttoncomponent into a prototype frame and test it!
🧪 Tip: Use Smart Animate to smooth transitions.
5. Organize Variant Properties for Reuse
Instead of naming states manually, use structured properties like:
State = Default | Hover | PressedSize = Small | Medium | LargeIcon = True | False
This helps Figma’s Instance Panel stay clean and lets developers understand expected states.
🏗️ Your interactive set should have predictable logic for every input.
6. Add Interactions Inside Component Sets
You don’t need separate frames to show interactivity.
Benefits:
- Less clutter in your canvas
- Easier testing and iteration
- Centralized control—update once, update everywhere
📁 Store these in a file page called 💡 Interactive Components or UI States.
7. Tips for Better Interactions
- ✅ Use “Smart Animate” for smooth transitions
- ✅ Keep variant names simple and logical
- ✅ Test in Figma’s Prototype view (hit
Present) - ✅ Combine with Auto Layout for responsive behavior
- ✅ Use Delay triggers (e.g. for reset-to-default) carefully
🚫 Avoid over-animating or over-complicating—keep it functional.
8. Developer Handoff Benefits
In Dev Mode, interactive components:
- Still show clear token values
- Retain consistent properties and names
- Offer devs a preview of expected states
You can link to live prototypes to show behavior clearly—especially helpful for animations and toggles.
🔗 Add a section in your handoff page labeled “Component Behavior Examples.”
Conclusion: Interactions That Teach Themselves
Interactive Components are one of Figma’s most powerful features—and one of the least used. They don’t just impress stakeholders in a prototype. They help your team understand, reuse, and implement designs exactly as intended.
Don’t just design how things look. Show how they behave.
Next up: “Designing State-Driven Components in Figma (Without Losing Your Mind)” — a guide to structuring complex UIs with multiple states and logic.
